How To Use Gibbed Save Editor Mass Effect 2

Open Gibbed's Mass Effect 2 Save Editor and load the savegame you want to modify click the 'Raw' tab under ' - 2. Squad' click on ' + Player' to expand the branch. In-game calculate how much 'Talent Points' your character would have after a respec and write it up, then load the savegame you want to modify with Gibbed's Mass Effect 2 Save Editor. Under the 'Raw' tab, '- 2. Squad', and a expanded '+ Player' located these two fields directly under + Appearance.

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Mass Effect 2 Coalesced Editor

Where To Get It

Coalesced Editor for Mass Effect 2

Download the most recent version from here: Coalesced Editor ME2

This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:

Program Files (x86) > Origin Games > Mass Effect 2 > BioGame > Config > PC > Cooked

How To Use It

How to use gibbed save editor mass effect 2 cerberus codeGibbed save editor borderlands 3

Because somehow i always forget and fuck shit up

Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:

  1. Open Coalesced Editor for Mass Effect 2 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
  2. Click “Tools” > “Change Game Path” to ensure the application is at the correct path to find your coalesced.ini. If not, direct it.
  3. Now you’re ready to edit all the things in the stuff.

Quick Tweaks & Cheats

From Alæstor on Steam and sagequeen on Game Tourists

Key Binding Syntax:
BIOinput > [+] SFXGame.SFXGameModeDefault

Once you know what context mode you want your key-bind to be in, you can find that heading and make a new binding.

  • The format for a keybind is as follows:
    Bindings=( Name= “Key name”, Command=”Command” )
  • Optionally, you can also choose to include modifier keys like this:
    Bindings=( Name= “Key name”, Command=”Command”, Ctrl=”True”, Shift=”True”, Alt=”True” )

The Name is the key you want to bind. For example: “NumPadFour”, “Four”, and “F4” are all seperate valid keys. You can also rebind keys that are defined by the game, such as “PC_Reload” or “PC_QuickSave”. For the key names, see the [SFXGame.SFXGameModemanager] section.

The Command is the action you want to be executed when the button is pressed.
For the list of console commands, see the ME Wikia – PC Tweaks (ME2)[masseffect.wikia.com].

An example keybind would be to press Alt+F4 for godmode (yes, seriously…)
[SFXGame.SFXGameModeDefault]
Bindings=( Name= “F4″, Command=”God”, Ctrl=”False”, Shift=”False”, Alt=”True” )

Commands can be seperated using the vertical pipe (a.k.a. bitwise-or), the ” | ” key normally found between the backspace and enter keys. For example: Command=”initpalladium 100000 | initcredits 100000 | initammo 999″ will set your palladium and credits to 100k, and set your ammo to 999.

Loadouts & Weapon Restrictions.:
Raw > [+] Player

Here you can modify First Name field. Click on the field that contains the current name and change it. E prime serial number crack for fl.

Remove Bulky Shoulders—ME2 N7 Armor:
BIOGame > [+] SFXGame.SFXPawn_Player

Here you can find ShoulderAppearances and right-click and “add settings” > single setting. Copy/paste the following code:

ShoulderAppearances=(Id=4,Type=CustomizableType_Shoulders,PlotFlag=-1)

Armor & Casual Wear Hacks (female only):
BIOGame > [+] SFXGame.SFXPawn_Player

Here you can right-click and “add settings” > single/batch setting. Copy/paste the following codes either as a batch or singles.

Get Your Old N7 Armor From ME1:

How To Use Gibbed Save Editor Mass Effect 2 Mods

TorsoAppearances=(Id=59,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MAT_1a”,Female=”BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MAT_1a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=35,Type=CustomizableType_Torso,Mesh=(Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=34,Type=CustomizableType_Torso,Mesh=(Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=33,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a”),PlotFlag=-1)

Doctor variant (liara?):

CasualAppearances=(Id=32,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=30,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a”),PlotFlag=-1)

Doctor variant:

How To Use Gibbed Save Editor Mass Effect 2

CasualAppearances=(Id=29,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a”),PlotFlag=-1)

Consort’s Dress (pink w/ cutouts):

CasualAppearances=(Id=28,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=27,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=26,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=25,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a”),PlotFlag=-1)

Slave wear variant:

CasualAppearances=(Id=22,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a”),PlotFlag=-1)

Belly Dress (?):

CasualAppearances=(Id=21,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a”),PlotFlag=-1)

Dress:

CasualAppearances=(Id=20,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a”),PlotFlag=-1)

Short-sleeved blue and black Dress:

CasualAppearances=(Id=19,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a”),PlotFlag=-1)

Long red and purple dress (Liara’s visit dress):

CasualAppearances=(Id=17,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a”),PlotFlag=-1)

Long blue and white dress:

CasualAppearances=(Id=16,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a”),PlotFlag=-1)

Long blue and red dress:

CasualAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a”),PlotFlag=-1)

How

Long Black dress w/ orange trim:

Autocad electrical 2017 full version with crack. CasualAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_2a”),PlotFlag=-1)

Long Red dress (asari councilwoman’s dress):

CasualAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_1a”),PlotFlag=-1)

Casual variant (black):

CasualAppearances=(Id=11,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_5a”),PlotFlag=-1)

Detached sleeves + cutout casual variant:

CasualAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_4a”),PlotFlag=-1)

How To Use Gibbed Save Editor Mass Effect 2

Blue and Black Casual variant:

CasualAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_5a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_3a”),PlotFlag=-1)

Alliance Casual variant:

CasualAppearances=(Id=8,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_2a”),PlotFlag=-1)

Alliance officer – full bars:

CasualAppearances=(Id=52,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_3a”),PlotFlag=-1)

Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.

Gibbed Save Editor Pre Sequel

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME2 General Codes”. Add your name if you want credit.